// 

#ifndef TEXTURE_MANAGER_H
#define TEXTURE_MANAGER_H
#include "../../Utility/ResourceManager.h"
#include "../../Utility/Singleton.h"

class cTextureManager : public cResourceManager,

public cSingleton<cTextureManager>
{
	public:
		friend class cSingleton<cTextureManager>;
		protected:
		cTextureManager() { ; } // Protected constructor
	private:
		virtual cResource * LoadResourceInternal( std::string lacNameID, const std::string &lacFile );
};
#endif